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Where are arma 3 mods stored
Where are arma 3 mods stored











where are arma 3 mods stored where are arma 3 mods stored

Publishing a mod with PBO files outside of addons folder (such as an presence of Optional folder) will produce a warning, because swapping of files in mods acquired through Steam client is not recommended.

  • all signatures need to be in the same folder as their respective PBOs.
  • addons folder has to contain the PBO files.
  • addons folder needs to be directly in the root (top level) to be loaded in the game.
  • If you're updating the existing item, you should fill the change notes to let your users know what's new.īefore the mods is published or updated on Workshop, the structure check is done to ensure that the mod can be loaded by the game.įollowing requirements must be met in order to publish the mod: Using misleading tags or all tags will result in Workshop moderators changing them or removal of the entire item from Steam Workshop. We recommend to use the tags that the best describes your item.
  • Scenario: simple mission are published directly from Eden Editor and can't be published by Publisher.īased on the selected item type, you can choose from the multiple tags that are used on Workshop to filter the items.
  • Campaign: a series of connected missions.
  • Mod: a game modification, an addon or a new terrain.
  • Then you should name select the name for it (it should be unique and descriptive for users to identify it easily) and select it is type: Start with clicking a button "SELECT MOD FOLDER" and selecting the folder that contains your mod. To publish the content to Steam Workshop, you have to have the mod prepared and tested.

    where are arma 3 mods stored

    Publishing user content (mods and campaigns) 1 Publishing user content (mods and campaigns).













    Where are arma 3 mods stored